
Thankfully, with shooting at the core of the HotD experience, the Wii-remote serves as quite a precise ‘gun’. Each of the creatures of course have their own weak points, attack patterns and such, to mix things up, but the games remain extremely predictable. You move through the levels on rails (you have no control other than earning/choosing set pathways – more on this later), and when the camera stops, you blast the zombies, creatures and whatever else (wait, not the humans!) that get in your way. Despite their visual differences, different levels and pointless stories, at their core, both games are almost identical. Needless to say, the quality of the script is terrible so the story is most definitely skipable as well.Ĭonsidering the price (around $70 retail), and the fact that two games are included, you could perhaps get past that all though, right? If you enjoy the gameplay? Well, that all comes down to how much you enjoy mindless shooting. It’s right up there with the original Resident Evil in my opinion, so that’s saying something. The voice work is corny (possibly intentionally?), and just bad, really bad.

The music and sound effects are repetitive and will be stuck in your head after only a few levels. The game’s audio barely deserves a mention – but I am obliged. Jokes have been made of the Wii’s hardware prowess, but there’s nothing at fault with the Wii’s hardware here – this nothing but a quick and dirty port. It’s not flawless however, as there is some slowdown in places. The visuals are crisp and clean and you can easily see what you’ve got to shoot, even in the darker sections. The scratchy look, repeated textures and lack of colour means enemies and objects blend into each other with little contrast, and since you have to be quick with your trigger finger, this can be a bit detrimental to your shooting ability.

HotD2 however takes a few hits in terms of playability because of its visuals. The first thing to hit home is that the visuals on HotD2 are appalling, as you’d expect for a 10-year-old game! That said, there are plenty of 10-year-old games that remain perfectly playable despite their aged visuals (just check out the N64 section on the Virtual Console for proof of that). Yours truly is not in the same boat – this is my first time playing either game, so you’re getting an opinion as if these considerably old games were actually new! It’s safe to say that if you have these games on any other format you can stop reading now because you don’t need to buy this version – they’re essentially the same.
#Buy the house of the dead 2 and 3 return series
The House of the Dead (HotD) series began in arcades in 1996, while House of the Dead 2 and 3 originally came out in 19 respectively. So it would seem that the House of the Dead 2 and 3 Return is a good fit for the Wii, but does that matter when these games are so old?

Since then, the most obvious and common implementation of this function has been using the pointer to shoot at the screen like a light gun House of the Dead games have always used this type of setup – so an attempt to bring these arcade favourites to the Wii’s old and new audiences was always going to happen. When the Wii Remote was first shown, much was made of its ability to point at the screen. Arcades may not be as popular as they once were, but it could be argued that the experience they offer is not dissimilar to that which has made the Wii so successful.
